-- UNITDEF -- SEPCORE --
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local unitName = "sepcore"

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local unitDef = {
  buildCostMetal     = 100,
  canMove            = false,
  canstop            = 1,
  category           = [[NOTARGET]],
  commander          = true,
  description        = [[Will eventually be shared with Pawns]],
  explodeAs          = [[BaseDeath]],
  footprintX         = 5,
  footprintZ         = 7,
  iconType           = [[base]],
  maxDamage          = 20000,
  maxSlope           = 255,
  name               = [[Player Spawn]],
  objectName         = [[sep_core.s3o]],
  radarDistance      = 0,
  selfDestructAs     = [[BaseDeath]],
  showNanoFrame      = false,
  sightDistance      = 800,
  unitname           = [[sepcore]],
  yardMap            = [[ooooo ooooo yyyyy yyyyy yyyyy yyyyy yyyyy]],
  -- sounds = {
    -- arrived = {
      -- [[commandgiven]],
    -- },
    -- ok = {
      -- [[commandgiven]],
    -- },
    -- select = {
      -- [[select]],
    -- },
  -- },
}


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return lowerkeys({ [unitName] = unitDef })

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